Carlo Pescio
brain-driven design
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Wednesday, January 19, 2011
Can we really control the quality/cost trade-off?
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An old rule in software project management (also known as the Project triangle is that you can have a system that: - has low development ...
4 comments:
Sunday, January 02, 2011
Notes on Software Design, Chapter 13: On Change
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We have a long history of manipulating physical materials. Cavemen built primitive tools out of rocks and sticks. I would speculate :-) that...
Friday, November 19, 2010
Notes on Software Design, Chapter 12: Entanglement
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Mechanical devices require maintenance, some more than others. Maintenance is intended to keep them working, because mechanical parts tend t...
4 comments:
Monday, November 01, 2010
Design, Structure, and Decisions
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Joe is a junior programmer in the IT department of SomeLargeCompany, Inc. His company is not in the business of software; however, they have...
3 comments:
Monday, October 04, 2010
Notes on Software Design, Chapter 11: Friction in the Artifacts world
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When I first "got" the concept of run-time friction, I thought it made sense only in the run-time world. I was thinking of frictio...
3 comments:
Sunday, September 12, 2010
Notes on Software Design, Chapter 10: Run-Time Friction
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So, here is the story. I keep a lot of notes. Some are text files with relevant links and organized ideas. Most are rather embarrassing scri...
Thursday, August 19, 2010
Notes on Software Design, Chapter 9. A simple property: Distance (part 2)
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What is Distance in the run-time world? As I began pondering on this, it turned out I could define distance in several meaningful ways. Som...
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